Games

toc Feel free to browse (and add to!) the lists below: media type="custom" key="20759500" align="right" width="10" height="10" =WARM-UP**S**=

A - F

 * __**Acro Awesomeness**__ - In a circle, players take turns giving each other groups of letters (2 - 4) and allowing their teammates to come up with nonsensical acronyms. Hilarious if you then must justify them.
 * __**Big Booty**__ -
 * __**Bunny**__ - In a circle, someone begins by saying "Bunny" to someone in the circle, who then makes bunny teeth/whiskers while the people on either side must raise their outside arms and say, "Bunnybunnybunnybunny..." for as long as possible. Whoever says it shorter is eliminated. The game goes on when whoever was the middle person throws the bunny to someone else
 * __**Character Circle I**__ - like "gesture circle" except throwing around strong characters. Players much match each other.
 * __**Character Circle II**__ - channel an animal and have a short interaction with someone else in the circle (ex from my class = neighbors meeting over the fence in their backyards)

G - L

 * __**Gesture Circle**__ - In a circle, each person says a short phrase and does an enthusiastic accompanying gesture. (ex: "Canada is full of hipsters!"). Then Person 1 does his/her own thing, followed by Person X's thing. Person X does Person Xs thing, followed by Person Z, etc.
 * __**I am a Tree**__ (see games)

M - S

 * __**Opera Circle**__ - One player starts in the middle, singing a gibberish opera. Eventually that person "duets" with another in the circle, then person #2 seamlessly takes over and switches out.
 * __**Seven**__ -
 * __**Sound Bal**__l - Players say a sound as they throw an improv ball. Intended player receives the ball, repeating the sound. Then throws the ball to another player, making a new sound, and so on.
 * __**Splat!**__ - In a circle, someone starts with a gooey mass in their hands, which they throw to someone, who crouches down while the people on either side of them try to "splat" each other as quickly as possible. Whoever is splatted first is out. The crouching person resumes by throwing the mass to someone else and standing up

T - Z

 * __**Three Things!**__ - A person begins by saying to someone in the circle, "Three ...." This can be whatever the giver chooses. The lister then gives three examples of that, be they realistic or nonsense. Afterward, the most important part: //everyone// in the circle says with enthusiasm, "Three things!" while making a dramatic motion from low to high with three fingers. You'll get it pretty quickly
 * __**What are You Doing?**__ - A line of people is on stage. One person begins doing a generic action (e.g. reading the newspaper) and the next in line asks, "What are you doing?" The person reading the newspaper must say something that does not look like reading the newspaper when you do it, and the person who asked must now act it out. The game goes on like so, with restrictions on letters and such.
 * __**Zip Zap Zop**__ -
 * __**Zoom Schwartz Profigliano**__ -Players in a circle pass the zork around using "zoom" (to anywhere in the circle except to the sides of you) and "profigliano" (to the sides of you). "Schwartz" blocks zork-passing attempts.

=GAMES=

A - F
__**Actor's Nightmare**__ This one is played by 2 players, one of which gets their lines on paper (like a script... or in the case of my class, a one-sided TEXT MSG convo!). The other player should justify whatever the scripted player says by making up the lines in-between.


 * __Boss game__** - (ask Rafi)

Players do a scene and occasionally, at the end of a sentence, the ref adds a conjunction (ex: and, but, unless, wheras, consequently, etc.)
 * __Conjunction Junction__**

Players perform a 1-minute scene that is then replayed in shorter and shorter periods of time, and after a 2ish-second scene, Ms. Mytko sometimes feels evil and makes you do it backwards. You have been warned.
 * __Countdown__** (aka __**Half Life**__)

__**Ding (AKA New Choice)**__ Three people are on stage performing a scene. Occasionally, a bell is dinged for something new from a person, perhaps changing from "Thank you so much for my new lawnmower" to "Well, too bad we don't have a lawn." The scene continues after sufficient dinging until the next one.

__**Dueling Serenade**__ Get an "audience member." Do mini-interview. Two players switch off singing, vying for the attention of the serenade-ee.

__**Dueling Soundtracks**__ I like the idea, but can't figure out how to play it yet. see this YouTube link

__**Emotional Rollercoaster**__ (solo) Tell an "expert" monologue, switching it up as players shout out different emotions to you or (scene) do the same thing, but freeze the scene, give an emotion, and

Players create a movie scene from an audience-suggested movie genre. The players are paired up, with one providing the voice for the other. The two non-speaking players interact directly, creating the "action" part of the scene, while their partners dub. (Mimers do what the speakers say, and speakers verbally acknowledge the actions of the mimer)
 * __Film Dubbing__**

__**First Line, Last Line**__ Three groups of 2-3 people each are on stage. The first group does a scene, ending in a somewhat notable line (or the next group can just repeat some line when they want to "steal" the scene). That line becomes the first line of the next group's scene, and so on.

or __**First Line, Last Line**__ Ask for two lines of dialogue (Or get two lines at random from a script). These are the first and last lines in the scene.

__**Follow the Exit (AKA Time Machine)**__ A large group of people is on stage. A scene is started, and once in a while the administrator calls out something along the lines of "I want to see how you got your pet cat a chemistry set." Different people come out, and the audience finds out about many things at different points in time.

__**Forward / Reverse**__ Do a straight scene. At any time during the scene, the audience / ref can yell, "Forward!" or "Reverse!" to change the direction of the scene. When the scene is going in reverse, just reverse the order of the lines, not the words.

...

G - L
__**Gibberish Ding**__ - Regular scene. a ding switches characters between regular speech & gibberish.

__**Greatest Hits - DJ game**__ For this game, two of the actors are the announcers who are trying to sell the latest "Greatest Hits" album. The other two actors have to sing samples of the songs. The songs follow the topic prompt.

__**Growing / Shrinking**__ One player starts a scene (ex: hanging up paintings). "Grow" means one additional player joins the scene and starts something new based on the position of the first player (ex: office water cooler). "Grow" again and a third player adds with a new, third scene (ex: a daycare). "Shrink" most recent player leaves (ex: go back to office water cooler) and so on.

__**“I am a Tree”**__ Someone (Actor 1) stands in the middle of the circle, puts out arms like branches, and says “I am a tree.” Then you think of something relating to that, say you’re that thing, and get into position. So Actor 2 might join the picture and say, “I am a leaf on the tree.” Actor 3 joins, "I am the grass under the tree." Actor 1 then takes one of the others off stage, leaving one (in our example - Actor 2). The remaining person repeat who he is ("I am a leaf") and two new folks complete the image. And so on.

__**Instant Soap Opera**__ Three players do a scene. One player is always gazing out, gazing at another player, draped lazily across the stage

...

M - S
__**Naïve Scene**__ One person starts a scene, leaving spaces for others to enter. When the scene is over, a new person enters with no idea what is going on, and the scene is replayed. The third person comes on, clueless, and joins the fun. Can be hilarious, will be pretty darn hard.

__**Narrated Scene**__ Give and take between narrator and players acting out the scene.

__**Party Quirks**__ One player is the host of a party, and that person leaves the room while audience suggests "quirks" (e.g. has no backbone, investigative journalist) for three other players. The party begins and a scene goes on, while the host tries to guess each person's quirk.

__**Say Stuff Do Stuff**__ Same as Stage Directions or Blind Line

__**Slideshow**__ Two people are narrating a recent trip. A team of improvisors act out freeze frams behind them, supporting and sometimes influencing their story.

__**Sideline Dating Service**__

__**Sideline Debate**__

__**Sideline Karaoke**__

__**Sideline INFOMERCIAL**__

__**Sing about it!**__ Players conduct a neutral scene, however once in a while a whistle is blown and they have to sing a song about the last line that was spoken.

__**Stunt Double**__ Do a straight scene. At a point in which an action in the scene is to be taken, a player(s) can yell, "Stunt doubles!" Offstage player(s) replace the player(s) on stage and perform the task in an "action-packed" way. Then switch out once the action is over.

...

T - Z
__**Tableau**__ A title is suggested from the audience, and the players (5ish) on stage assume a tableau without communicating with each other beforehand. Another player(s) can narrate a story, changing the tableau

__**Three-Headed Scene Start**__ Just like "3-headed expert," except that 2-3 players will act out what is said one word at a time (after each time the 3-headed expert is finished speaking).

...

=Final Freeze Games= (mostly pun games)
 * World's Worst
 * 185
 * Acronyms
 * Last Action Hero
 * Objection
 * It's Not You, It's Me

=Small Groups=
 * Two words. Turn them into a ridiculous metaphor. (ex: watch. bird. A watch is as a bird, for time flies ....) idk. I can't really remember this one.
 * Give a character. Another player states two conflicting emotions. (ex: "He knows his son is selling, but doesn't want to arrest his kid.")

=Web Resources=


 * Improv Encyclopedia - check out the icebreakers, warm-ups and games.
 * Learn Improv - check out the warm-ups and games
 * Who's Line list of games
 * Another list of games